DDA Circle drawing algorithm

DDA Circle drawing algorithm

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
void main()
{
    int xc=340,yc=280,y,r,x;
    float theta;
    int gd=DETECT,gm;
    initgraph(&gd,&gm,"C:\\turboc3\\BGI");
    //printf("Enter the center of circle:");
    //scanf("%d%d",&xc,&yc);
    printf("Enter radius of circle:");
    scanf("%d",&r);
    for(theta=0;theta<=2*3.14;theta+=0.01)
    {
        x=(int)(xc+(r*cos(theta)));
        y=(int)(yc+(r*sin(theta)));
        putpixel(x,y,WHITE);
    }
    getch();
    closegraph();
}